Here's a quick side-by-side test of an AI Render test on our cloth sim animation.
We've been banging our heads on the keyboard for a few weeks trying to learn Chaos Cloth in UE5 and finally ... kind of ... figured out how to get some cloth wiggle.
Is it perfect? No.
Will it work? Yes.
The AI does a great job of covering up some of the "junk" that Chaos Cloth makes. It adds details where there aren't any otherwise, and we're really digging the AI pass as a shortcut to getting the visuals looking better while allowing us to focus more on the story and performance.
We haven't completely mastered the AI cloth situation yet, but if you're interested in tinkering, here are a few tutorials we found helpful to get started;
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TUF - The Only Cloth Simulation Tutorial You Need - This one is pretty good. It covers Kinematic & A Basic Chaos Cloth workflow.
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Nova Effectrus - Cloth Physics for Metahumans in Unreal Engine 5.6 - This one is very straight forward. Works pretty good.
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Tiedtke - Effortlessly Simulate ANY 3D Clothes & Garments in Ue5.5 with Cloth Assets & Kinetic Collider - This ones more indepth and a little more complex. It can also be pretty heavy on the computer. But it looks the best.
- How to Render Chaos Cloth Simulations w/ Motion Blur - We don't use Motion Blur since we do an AI Render pass on top and Blue just messes everything up - BUT if you need blur - this could be helpful.
- Chaos Cloth Demystified: A Practical Guide For Artists - This was on their Unreal Fest Orlando 2025 event. It is a gloss over of some pretty complex concepts - but shows off whats actually possible. ONE Day maybe they'll actually do a more indepth breakdown of how some of these things function in an actual pipelien.
Theres still a lot to learn in the Chaos Cloth space, but let us know if this is something you'd want to learn more on. We'll add it to the upcoming UE5 study guides.